Roadmap

Where we have been and where we are going. Updated as milestones complete.

M0 — Foundation (Complete)

  • ✓ Hex grid map generation with 9 biomes
  • ✓ Basic unit movement and combat
  • ✓ City founding and population growth
  • ✓ Resource system (10 resource types)
  • ✓ Turn-based tick loop

M1 — Core Systems (Complete)

  • ✓ All 42 building types implemented
  • ✓ 39 unit kinds across 3 tiers
  • ✓ Combat system: morale, flanking, terrain, siege
  • ✓ Economy: income, trade, food, housing
  • ✓ Fog of war and visibility

M2 — Depth (Complete)

  • ✓ Six doctrine trees, 5 tiers each, all capstones
  • ✓ Hero system: recruitment, ability picks, artifacts
  • ✓ Magic: all five domains live — Arcane, Divine, Nature, Chaos, Necromantic (36 spells)
  • ✓ Faith: sanctification, crusades, divine intervention
  • ✓ Naval units: warships, galleons, transports
  • ✓ Victory conditions: all 7 paths functional
  • ✓ Formation combat effects (11 formations)
  • ✓ Terrain movement costs (per-biome, per-unit)
  • ✓ Dice-based combat with full modifier chain
  • ✓ Combine-style Law/Chaos effects, triple hybrid doctrines, meta-doctrine, ley lines

M3 — Presentation (Complete)

  • ✓ 3D terrain: extruded hexes, scatter props (trees/rocks), snow caps, water depth
  • ✓ Unit art in 3D — voxel, smooth and modelled detail levels, painted textures and faces
  • ✓ Audio: 74 sound files, crossfading music + ambient, synth fallback mode
  • ✓ Minimap with click-to-navigate, player colors, fog of war
  • ✓ Fog-of-war unit visibility filtering
  • ✓ Camera auto-focus with smooth lerp
  • ✓ Victory screen components (banner, post-victory summary, progress HUD)
  • ✓ Unit selection tray
  • ✓ Road and bridge rendering (InstancedMesh infrastructure layer)
  • ✓ Moat ring around fortified cities
  • ✓ Marketing site (this page) with email signup
  • ✓ A light theme that reaches every floating surface, not just the page
  • ✓ Treaty, marriage and merchant offers wait on the Diplomacy tab after their toast fades
  • ✓ An accessibility pass: labelled controls, live-region offers, reduced-motion fades

M3.5 — The Sea, Treaties & Royal Houses (Complete)

  • ✓ Sea market: ships sail and trade, foreign merchant houses make offers, attacking one costs standing
  • ✓ Pirate raids on laden trade ships; fleets sail as one unit (engine)
  • ✓ Treaties you can play: peace, pact, alliance, declare war, with honor at stake
  • ✓ Royal Houses: courts, 68 painted portraits, marriages that bind alliances, AI that weighs them — a preset of its own
  • ✓ Native iPad / iPhone shell in closed TestFlight testing

M3.6 — Convoys, Captors & Rescue (Shipped in the engine)

  • ✓ Royals travel in escorted convoys, by land or by ship
  • ✓ Capture, ransom, hold, execute or release — and pirates and bandits who always ransom
  • ✓ Rescue by spy, by raiding party, by escape

M3.7 — Captors & Rescue in the Client (Complete)

  • ✓ Captor dialogue: Ransom, Hold, Execute, Release
  • ✓ Rescue by spy, by raiding party, or by escape
  • ✓ A Missions tab with your posts, your captives and the captives taken from you

M3.8 — Generations (Complete)

  • ✓ Royals are born, age through four stages of portrait, and die of age
  • ✓ The house mourns; the eldest succeeds a dead head
  • ✓ A dead line adopts a cousin; a childless court adopts too
  • ✓ Births, deaths and mourning run in game years, on a calendar you choose
  • ✓ A marriage may cross a pact, and an accepted marriage seals it into an alliance

M3.9 — Espionage (Complete)

  • ✓ A spy watches a named city and reports on that city
  • ✓ Sabotage, poison, assassination — and blaming another house for it
  • ✓ The defence: counter-spies, sweeping for hidden agents, seeing through a frame

M3.10 — Online Multiplayer (Live)

  • ✓ A ranked queue with ratings, quickplay, and custom lobbies
  • ✓ An authoritative match server; the clients send intents
  • ✓ Spectators, a replay, and a viewer that runs a few seconds behind
  • ✓ Two-team modes
  • ✓ AI seats with roles, and a token-gated function API an outside agent can drive

M3.11 — Convoys on the Map (Planned)

  • • Show a convoy on the map and its escort
  • • Fleet orders and escort combat

M4 — Polish & Launch (Planned)

  • ✓ 2D sprite textures for UI panels
  • ✓ Shader refinement: biome edge blending, water animation
  • ✓ AI image-generated terrain textures
  • ✓ Game balance pass across all units and doctrines
  • ✓ Performance optimization for large maps
  • ✓ Closed alpha playtest
  • ✓ Steam page and trailer