Roadmap

Where we have been and where we are going. Updated as milestones complete.

M0 — Foundation (Complete)

  • Hex grid map generation with 9 biomes
  • Basic unit movement and combat
  • City founding and population growth
  • Resource system (10 resource types)
  • Turn-based tick loop

M1 — Core Systems (Complete)

  • All 39 building types implemented
  • 37 unit kinds across 3 tiers
  • Combat system: morale, flanking, terrain, siege
  • Economy: income, trade, food, housing
  • Fog of war and visibility

M2 — Depth (In Progress, ~83%)

  • Six doctrine trees, 5 tiers each, all capstones
  • Hero system: recruitment, skills, artifacts
  • Magic: Arcane + Divine domains live; Nature/Chaos/Necro stubbed
  • Faith: sanctification, crusades, divine intervention
  • Naval combat: warships, galleons, transports
  • Victory conditions: all 7 paths functional
  • Formation combat effects (6 formations)
  • Terrain movement costs (per-biome, per-unit)
  • Dice-based combat with full modifier chain
  • 13 gaps remain: doctrine effects table, triple hybrids, ley lines, etc.

M3 — Presentation (In Progress)

  • 3D terrain: extruded hexes, scatter props (trees/rocks), snow caps, water depth
  • Unit + city sprite swap (2D billboarded sprites with HP bars, faction tinting)
  • Audio: 63 sound files, crossfading music + ambient, synth fallback mode
  • Minimap with click-to-navigate, player colors, fog of war
  • Fog-of-war unit visibility filtering
  • Camera auto-focus with smooth lerp
  • Victory screen components (banner, post-victory summary, progress HUD)
  • Unit selection tray
  • Road and bridge rendering (InstancedMesh infrastructure layer)
  • Moat ring around fortified cities
  • Marketing site (this page) with email signup

M4 — Polish & Launch (Planned)

  • Victory progress HUD + event log + unit selection tray
  • Post-victory summary with match stats
  • 2D sprite textures for UI panels
  • Shader refinement: biome edge blending, water animation
  • AI image-generated terrain textures
  • Multiplayer matchmaking and match server
  • Game balance pass across all units and doctrines
  • Performance optimization for large maps
  • Closed alpha playtest
  • Steam page and trailer