Roadmap
Where we have been and where we are going. Updated as milestones complete.
M0 — Foundation (Complete)
- ✓ Hex grid map generation with 9 biomes
- ✓ Basic unit movement and combat
- ✓ City founding and population growth
- ✓ Resource system (10 resource types)
- ✓ Turn-based tick loop
M1 — Core Systems (Complete)
- ✓ All 39 building types implemented
- ✓ 37 unit kinds across 3 tiers
- ✓ Combat system: morale, flanking, terrain, siege
- ✓ Economy: income, trade, food, housing
- ✓ Fog of war and visibility
M2 — Depth (In Progress, ~83%)
- ✓ Six doctrine trees, 5 tiers each, all capstones
- ✓ Hero system: recruitment, skills, artifacts
- ✓ Magic: Arcane + Divine domains live; Nature/Chaos/Necro stubbed
- ✓ Faith: sanctification, crusades, divine intervention
- ✓ Naval combat: warships, galleons, transports
- ✓ Victory conditions: all 7 paths functional
- ✓ Formation combat effects (6 formations)
- ✓ Terrain movement costs (per-biome, per-unit)
- ✓ Dice-based combat with full modifier chain
- ✓ 13 gaps remain: doctrine effects table, triple hybrids, ley lines, etc.
M3 — Presentation (In Progress)
- ✓ 3D terrain: extruded hexes, scatter props (trees/rocks), snow caps, water depth
- ✓ Unit + city sprite swap (2D billboarded sprites with HP bars, faction tinting)
- ✓ Audio: 63 sound files, crossfading music + ambient, synth fallback mode
- ✓ Minimap with click-to-navigate, player colors, fog of war
- ✓ Fog-of-war unit visibility filtering
- ✓ Camera auto-focus with smooth lerp
- ✓ Victory screen components (banner, post-victory summary, progress HUD)
- ✓ Unit selection tray
- ✓ Road and bridge rendering (InstancedMesh infrastructure layer)
- ✓ Moat ring around fortified cities
- ✓ Marketing site (this page) with email signup
M4 — Polish & Launch (Planned)
- ✓ Victory progress HUD + event log + unit selection tray
- ✓ Post-victory summary with match stats
- ✓ 2D sprite textures for UI panels
- ✓ Shader refinement: biome edge blending, water animation
- ✓ AI image-generated terrain textures
- ✓ Multiplayer matchmaking and match server
- ✓ Game balance pass across all units and doctrines
- ✓ Performance optimization for large maps
- ✓ Closed alpha playtest
- ✓ Steam page and trailer