About

Ages of Dominion is a turn-based strategy game built by a small, passionate team. We believe strategy games are at their best when systems interlock — when your economic choices shape your military options, your doctrine investments define your victory path, and every turn presents meaningful decisions.

Vision

Most 4X games spread themselves thin across dozens of shallow systems. We take the opposite approach: fewer systems, but each one deep enough to matter. The doctrine tree is not a tech web you complete — it is a strategic identity you build. The combat system rewards unit composition, terrain usage, and morale management, not just bigger stacks.

Tech Stack

Sim Engine
Rust + WASM (1071 tests)
Renderer
React Three Fiber (WebGL)
UI
React + Tailwind CSS v4
Audio
Web Audio API
Build
Turborepo + pnpm
CI
GitHub Actions

Status

The simulation engine is at ~83% M2 completion: 40+ systems, 50+ components, 65 test suites. All six doctrine trees are implemented with capstone effects. Dice-based combat with formation modifiers and terrain movement costs is live. Presentation polish (3D terrain, sprite rendering, audio, minimap) is in progress. We are preparing for closed alpha playtest.

Contact

Questions? Ideas? Want to contribute? Reach out at admin@blueforge.studio.