A walled capital, a cathedral and an arcane portal over a fantasy valley at dusk
In development · Browser playtest

A Strategy Game of Gods & Empires

Command civilizations, wage holy wars, master arcane arts, and shape the fate of nations. Every choice ripples through a living world of diplomacy, faith, and conquest.

Six Doctrines

See the Game

Captured in the browser build — a deterministic Rust simulation rendered in 3D.

Ages of Dominion hex map with forests, hills, cities and player borders

Procedural Hex World

Nine biomes, cities, armies and territory borders on a 3D hex map.

Selected hero with attributes, traits and abilities above the army roster

Heroes & Armies

Heroes with attributes, traits and abilities lead mixed armies.

Doctrine panel with points invested in Industry and Arcane

Six Doctrines

Invest in doctrine trees and combine two for hybrid unlocks.

City panel for a tier-4 metropolis with walls and upgrade options

Cities & Buildings

Grow cities through tiers, raise walls and specialise production.

A Living World of Strategy

Every system interlocks. Your doctrine choices ripple through combat, economy, diplomacy, and magic.

Six Doctrines, Infinite Paths

Each doctrine is a 5-tier research tree. Cross-doctrine combos unlock unique hybrid effects.

Industry

Forge empires through production and trade.

  • T1 — Workshops Unlock workshops, boost production speed.
  • T2 — Trade Routes Establish trade networks, earn passive gold.
  • T3 — Siege Works Build siege workshops, train engineers.
  • T4 — Grand Forge Unique building: Grand Forge. +50% metal output.
  • T5 — Industrial Revolution All cities gain +2 production. Discount on all building costs.

Science

Unlock knowledge, observation, and technological supremacy.

  • T1 — Libraries Unlock libraries, boost research rate.
  • T2 — Cartography Extend vision range. Unlock explorers.
  • T3 — Alchemy Unlock mana fonts. Resource conversion recipes.
  • T4 — Observatory Unique building: Observatory. Full map vision pulses.
  • T5 — Omniscience Permanent vision on all explored tiles. Tech steal from defeated foes.

Faith

Convert the masses. The faithful shall inherit the world.

  • T1 — Temples Unlock temples, generate faith resource.
  • T2 — Crusaders Train zealot and crusader units.
  • T3 — Sanctification Sanctify territory. Faith damage bonus on holy ground.
  • T4 — Inquisition Inquisitor units. Suppress enemy faith in conquered cities.
  • T5 — Divine Mandate Victory condition: control 5 holy sites. One-time global conversion pulse.

Arcane

Master the hidden arts. Bend reality to your will.

  • T1 — Mana Fonts Unlock mana fonts, generate mana resource.
  • T2 — Spell Circles Mages learn tier 2 spells. Ritual casting unlocked.
  • T3 — Portals Build portals of light and darkness. Instant unit teleportation.
  • T4 — Archmages Recruit archmage heroes. Double spell damage.
  • T5 — Arcane Apotheosis Victory condition: cast the Grand Ritual. Map-wide spell.

Nature

Grow, adapt, and let the wild reclaim civilization.

  • T1 — Herbalism Unlock herbalist huts. Units heal in friendly territory.
  • T2 — Pastures Build pastures. Mounted units gain +1 movement.
  • T3 — Treants Awaken treant units. Forests provide combat bonuses.
  • T4 — Endurance All units gain regeneration. Food consumption halved.
  • T5 — World Tree Victory condition: grow the World Tree to maturity. Forests spread to adjacent tiles.

Chaos

Embrace destruction. From the ashes, a new order rises.

  • T1 — Dark Shrines Unlock dark shrines, generate chaos resource.
  • T2 — Assassins Unlock assassin guild. Train wraiths and assassins.
  • T3 — Necromancy Raise fallen enemies as skeletons. Zombie plague spell.
  • T4 — Chaos Lords Recruit chaos lord heroes. Cities lose loyalty when you approach.
  • T5 — Apocalypse Victory condition: raze 70% of enemy cities. Global destruction pulse.

Be the First to Play

Join the closed playtest. Get early access, dev updates, and a chance to shape the game.